About This Game 99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon. Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers, you can play as in your next game.But best of all you get to kill the devil to a killer metal soundtrack!Key Features10 different dungeons.10 bossfights.100 levels that spawn at random.25+ monsters.50+ powers ups and weapons.Shops, portals, casinos and elevators.Unlock the story of two brothersAnd blood, a lot of blood. 7aa9394dea Title: 99 Levels To HellGenre: Action, IndieDeveloper:Zaxis Games, B-evilPublisher:Zaxis GamesRelease Date: 19 Feb, 2014 99 Levels To Hell Download For Pc [portable Edition] 99 levels to hell gog. 99 levels to hell steam. 99 levels to hell free download. 99 levels to hell gameplay. 99 levels to hell download free. 99 levels to hell cheat. 99 levels to hell pc. 99 levels to hell. 99 levels to hell trainer. pc gameplay 99 levels to hell. 99 levels to hell cheat engine. 99 levels to hell wiki. 99 levels to hell download http:\/\/www.youtube.com\/watch?v=1s8BCmsmEJA&feature=youtu.beMy video impressions of the game.The game has a ton of variety, mechanics and depth. It's feels incredibly full, especailly at it's stupidly low price of $5.00. The graphics and music to me seem a little uninspired, but it's real strength is in it's strong mechanics.It's 5 bucks man... what are you waiting for? JUST BUY IT!. They made this game fun and easy to play. This game is just terrible, a bad impulse buy based on the "roguelike" tag. Where to start? The way it feels like a half-baked mobile port? The way the graphics are horribly scaled and blurry to the extent of being a meaningless blob at full resolution? The poor controls, unskippable narration, pretty much everything else that would make the game a solid experience on PC being absent? Not ready for prime time. Maybe with a serious patch I might be able to understand what the developer intended to be fun about this, and short of that maybe some elective eye surgery specifically for the purpose of playing this game.. A Fun Rogue Like. Not the best, not the worst. Music and sound is amazing (i love heavy metal, which helps). Gameplay is fun but very same same. Very annoying that you can't change weapons once you have picked one up, and the controls feel a bit floaty. Powerups are few and far between, which ruins the fun of a bit.6\/10. This game couldn't possibly keep me interested enough to reach the 99 levels with the lack of quality involved. Feels and plays like a flash game than anything. It lacks life and that's really the theme of this game as you somehow progress on. That's actually what the developer might've expected from the player, is to go through 99 whole levels of nothing but a shallow attempt at a game.Pass.. This game is seriously just horrible. You wonder "hey a rogue-like dungeon crawler side-scroller based on hell, that sounds awesome!" Let me tell you this game is not what it seems like. They shouldn't even be allowed to advertise this as a rogue-like game. This game is like Spelunky's mentally challenged cousin. Lets go through the pros and cons.PROS:- Its only 5 dollars.Alright moving on to the cons.CONS:- Lack of music. Through out the levels all you get is "eerie" ambience sounds. No real music. When you're running out of time or fighting bosses, you get really cool metal music. But that's the only time you get cool music.- Enemies. They look like they were done in MS paint by a 5 year old. - Lack of variety. This is NOT a rogue-like game. You'll notice you're in the same exact rooms over and over again. Even in later levels, its the same exact room just looks different. You'd swear there's only like 10 unique rooms, and out of 100 total rooms? That's just sad.- Not many items. Seriously, I've only collected maybe like 5 items total from all the time I've spent playing. All you come across in abundance is gold, but you'll be lucky to even afford something as small as a heart from the shops. You get barely around 10 to 20 pieces of gold per room, but all the items in the shop are like 500 and 600. You're only hope is to gamble it and try to get more gold from it. There are simply not enough items in this game to make it seem fun and refreshing with each play through, let alone on your first play through.- Bosses are a joke. Seriously, usually the bosses just move from side to side summoning enemies. They literally don't attack half the time. I'm stuck on the level 60 boss right now. Why? All the boss does is fly from left to right but it summons so many enemies you can't even hit the boss. There's like 30 flying little robots on the room and still spawning, it becomes impossible to hit the boss let alone survive.- Only 2 types of enemies every 10 levels. Yeah, and they're usually just reskins of older enemies. Just like the level layouts. They don't do sh*t either, they usually just fly around in random patterns and, well, thats it.- Hit boxes are garbage. You get hit whenever your character feels like getting hit.- Developers seem to have abandoned this game. Same goes for the community. Nobody is really playing this nor talking about it in the discussions anymore. I can't imagine the developers are still polishing this up anyways...Seriously, save yourself 5 dollars and go get some food or something. This game sucks.... I'm not going to be too hard on this game. It's not too bad - it's essentially the developers showing off their weird experimentation with the formula that Spelunky was based on. Unfortunately, there's issues with tone, because it sounds like a weird mashup of 'knockout power chord' sounding metal, Haunted House Halloween Noises Volume 17, and Super Mario Bros. It forgets that the game is about descending to Hell and does the thing where it sometimes places the exit door in a hard to reach place, unlike Spelunky which puts the exit door at the bottom to give it a sense of continuity. The casino rooms are built by people that don't know what the appeal of gambling is. A lot of this game feels unrefined and like it is in need of tightening up and revision. Unfortunately, since I've been playing the recently revised 2.0 version, I'm not sure the developers are on the right track with this game. It's all right, but there's a lot of little flaws that make it a chore to play.
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